![]() ![]() You have all the brutal stealth kills you remember from previous entries, as well as that robust, improvisational crafting mechanic that always made the combat visceral. You have these “fear arrows,” doused with psychoactive toxins, which cause enemies to hallucinate and turn on their allies. You can pick off a wandering idiot from a mossy tree branch, and leave him dead and hanging by a tuft of rope as a strong deterrent for any other enemies on patrol. You can, for instance, cover yourself with mud, guerilla-style, which will make you harder to spot. The game takes place in the dense foliage of the Amazon, and Crystal Dynamics leans into that sense of the primal with glee. Mastery, in the “Shadow of the Tomb Raider” sense, is apparently what happens when Lara Croft becomes The Predator. ![]() “She’ll need to realize that protecting history and protecting artifacts, not just gaining reputation.”Īdds Arne Ingo Gregor of Square Enix: “The first game is about being hunted and surviving, the second game is about setting out on your own accord, and the third game is about mastery.” Having the noble goal to of wanting to stop Trinity she kinda goes too far,” says Jason Dozois, narrative director at Eidos. ![]() “She’s getting so capable, so powerful, and when you don’t know how to use that power, even a hero can become dangerous. Croft pauses for a moment before drawing her knife – eager to carve up some fresh revenge. The presentation the company showed me at the E3 booth for the upcoming “ Shadow of the Tomb Raider” in development by Eidos Montreal with assistance from Crystal Dynamics, ended with Lara popping her head out of a lake, silhouetted by the gassy, apricot flames of an oil refinery she just destroyed. And you know what? I think we’re finally here. Crystal Dynamics wanted to slowly ramped up the tension – to layer the scars onto the mercurial Tomb Raider – until the woman morphs into the icy, endlessly confident explorer we first met on the original Playstation. In that game, called simply, “ Tomb Raider ,” Croft suffers a mental breakdown when she’s first forced to take the life of one of the mercenaries attacking her, in a good-faith effort to show that we, the player, were truly starting from the beginning. We were first introduced to Crystal Dynamics’ reincarnated version of Lara Croft in 2013, when she was a mourning, recalcitrant daughter, straying as far as she possibly could from her father’s legacy with a steadfast belief that the myths and legends he believed in were all phony. ![]()
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